FANDOM


Status Effects are often caused by skills in battles and usually last a few turns. Upon finishing/leaving a stage, all status effects are removed and do not carry over. They can, however, persist between multiple waves in a single stage.

Beneficial Status EffectsEdit

Stat IncreasesEdit

Max HP UpEdit

  • This character has increased HP.

Max SP UpEdit

  • This character has increased SP.

ATK UpEdit

  • This character will deal more damage.

DEF UpEdit

  • This character will take less damage.

MOV UpEdit

  • This character will attack more often.

Hit UpEdit

  • This character will have a higher chance of landing attacks.

Dodge UpEdit

  • This character will evade attacks more often.

Crit UpEdit

  • This character will have a higher chance of performing critical attacks.

Counter UpEdit

  • This character will counter attacks more often.

Regeneration UpEdit

  • This character will experience higher regeneration rates.

Recovery EffectsEdit

HP RegenerationEdit

  • This character will recover HP every turn.

Ally HP RecoveryEdit

  • This character will heal allies when damage is taken.

HP RecoveryEdit

  • This character will recover HP when damage is taken.

SP RecoveryEdit

  • This character will recover SP when damage is taken.

Shield/Protection EffectsEdit

Protect AlliesEdit

  • This character will block attacks for allies.

Absorption ShieldEdit

  • Until the shield is broken, any damage done to a shielded character will be negated.

Negate DamageEdit

  • This character will take no (less?) damage.

Return DamageEdit

  • Anyone who attacks this character will take damage.

Attack ModifiersEdit

Normal ATK UpEdit

  • Normal attacks will deal more damage.

Skill ATK UpEdit

  • Skills will deal more damage.

Back Row AttackEdit

  • This character/attack can damage the enemy's back row.

Chain AttackEdit

  • This character/attack may deal damage twice in a row.

Row AttackEdit

  • This character/attack will deal damage to one row of enemies.

Evasion ATK BonusEdit

  • This character's ATK will increase after dodging an attack.

Target ModifiersEdit

Target: BleedingEdit

  • This character/attack has a higher chance of attacking bleeding enemies.

Target: Low HPEdit

  • This character/attack has a higher chance of attacking the enemy with lowest health.

Low Health BonusesEdit

Increased CritEdit

  • This character/attack has a higher chance of dealing critical damage when at low health.

Increased EvasionEdit

  • This character has a higher chance of dodging attacks when at low health.

Harmful Status EffectsEdit

ATK DownEdit

  • This character will deal less damage.

DEF DownEdit

  • This character will take more damage.

MOV DownEdit

  • This character will attack less often.

PoisonEdit

  • A poisoned character will take damage over time (at the start of each turn).

StunEdit

  • If a character is stunned, they will not be able to perform any actions such as making normal attacks or using skills.

SilenceEdit

  • When a character is silenced, they will not be able to use any skills, but may still attack normally.

GalleryEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.