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Status Effects are often caused by skills in battles and usually last a few turns. Upon finishing/leaving a stage, all status effects are removed and do not carry over. They can, however, persist between multiple waves in a single stage.

Beneficial Status Effects[]

Stat Increases[]

Max HP Up[]

  • This character has increased HP.

Max SP Up[]

  • This character has increased SP.

ATK Up[]

  • This character will deal more damage.

DEF Up[]

  • This character will take less damage.

MOV Up[]

  • This character will attack more often.

Hit Up[]

  • This character will have a higher chance of landing attacks.

Dodge Up[]

  • This character will evade attacks more often.

Crit Up[]

  • This character will have a higher chance of performing critical attacks.

Counter Up[]

  • This character will counter attacks more often.

Regeneration Up[]

  • This character will experience higher regeneration rates.

Recovery Effects[]

HP Regeneration[]

  • This character will recover HP every turn.

Ally HP Recovery[]

  • This character will heal allies when damage is taken.

HP Recovery[]

  • This character will recover HP when damage is taken.

SP Recovery[]

  • This character will recover SP when damage is taken.

Shield/Protection Effects[]

Protect Allies[]

  • This character will block attacks for allies.

Absorption Shield[]

  • Until the shield is broken, any damage done to a shielded character will be negated.

Negate Damage[]

  • This character will take no (less?) damage.

Return Damage[]

  • Anyone who attacks this character will take damage.

Attack Modifiers[]

Normal ATK Up[]

  • Normal attacks will deal more damage.

Skill ATK Up[]

  • Skills will deal more damage.

Back Row Attack[]

  • This character/attack can damage the enemy's back row.

Chain Attack[]

  • This character/attack may deal damage twice in a row.

Row Attack[]

  • This character/attack will deal damage to one row of enemies.

Evasion ATK Bonus[]

  • This character's ATK will increase after dodging an attack.

Target Modifiers[]

Target: Bleeding[]

  • This character/attack has a higher chance of attacking bleeding enemies.

Target: Low HP[]

  • This character/attack has a higher chance of attacking the enemy with lowest health.

Low Health Bonuses[]

Increased Crit[]

  • This character/attack has a higher chance of dealing critical damage when at low health.

Increased Evasion[]

  • This character has a higher chance of dodging attacks when at low health.

Harmful Status Effects[]

ATK Down[]

  • This character will deal less damage.

DEF Down[]

  • This character will take more damage.

MOV Down[]

  • This character will attack less often.

Poison[]

  • A poisoned character will take damage over time (at the start of each turn).

Stun[]

  • If a character is stunned, they will not be able to perform any actions such as making normal attacks or using skills.

Silence[]

  • When a character is silenced, they will not be able to use any skills, but may still attack normally.

Gallery[]

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