Status Effects are often caused by skills in battles and usually last a few turns. Upon finishing/leaving a stage, all status effects are removed and do not carry over. They can, however, persist between multiple waves in a single stage.
Beneficial Status Effects[]
Stat Increases[]
Max HP Up[]
- This character has increased HP.
Max SP Up[]
- This character has increased SP.
ATK Up[]
- This character will deal more damage.
DEF Up[]
- This character will take less damage.
MOV Up[]
- This character will attack more often.
Hit Up[]
- This character will have a higher chance of landing attacks.
Dodge Up[]
- This character will evade attacks more often.
Crit Up[]
- This character will have a higher chance of performing critical attacks.
Counter Up[]
- This character will counter attacks more often.
Regeneration Up[]
- This character will experience higher regeneration rates.
Recovery Effects[]
HP Regeneration[]
- This character will recover HP every turn.
Ally HP Recovery[]
- This character will heal allies when damage is taken.
HP Recovery[]
- This character will recover HP when damage is taken.
SP Recovery[]
- This character will recover SP when damage is taken.
Shield/Protection Effects[]
Protect Allies[]
- This character will block attacks for allies.
Absorption Shield[]
- Until the shield is broken, any damage done to a shielded character will be negated.
- Example: Mana Shield
Negate Damage[]
- This character will take no (less?) damage.
Return Damage[]
- Anyone who attacks this character will take damage.
Attack Modifiers[]
Normal ATK Up[]
- Normal attacks will deal more damage.
Skill ATK Up[]
- Skills will deal more damage.
Back Row Attack[]
- This character/attack can damage the enemy's back row.
Chain Attack[]
- This character/attack may deal damage twice in a row.
Row Attack[]
- This character/attack will deal damage to one row of enemies.
Evasion ATK Bonus[]
- This character's ATK will increase after dodging an attack.
Target Modifiers[]
Target: Bleeding[]
- This character/attack has a higher chance of attacking bleeding enemies.
Target: Low HP[]
- This character/attack has a higher chance of attacking the enemy with lowest health.
Low Health Bonuses[]
Increased Crit[]
- This character/attack has a higher chance of dealing critical damage when at low health.
Increased Evasion[]
- This character has a higher chance of dodging attacks when at low health.
Harmful Status Effects[]
ATK Down[]
- This character will deal less damage.
DEF Down[]
- This character will take more damage.
MOV Down[]
- This character will attack less often.
Poison[]
- A poisoned character will take damage over time (at the start of each turn).
Stun[]
- If a character is stunned, they will not be able to perform any actions such as making normal attacks or using skills.
Silence[]
- When a character is silenced, they will not be able to use any skills, but may still attack normally.