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Introduction

With most of the introductory stuff out of the way, it's time to learn how to fight. As you found out in the tutorial, you can enter the Battlefield by tapping the big icon in the bottom right. To begin fighting, pick a stage, and press the "Enter" button!

Stage Information

When you tap on a stage, the information window pops up, telling you a bunch of stuff about the area:

  • Under the title, mercenary icons are displayed -- these are the enemies present in the stage.
  • Req AP: this is how much AP it will cost to enter the stage.
  • Wave: this is how many waves of enemies you'll face.
  • Clear Time: if you finish the stage under the specified clear time, you'll receive 1 Star Rating

Deployment

After hitting "Enter", you'll arrive in the Deployment screen. Here, you can pick which mercs you want to use, along with one friend leader. To pick where each unit goes, click a blue square, and then click on the unit's name.

Note: units in the front gain 10% MOV, but lose 10% SP, whereas units in the back row gain 10% SP, but lose 10% MOV!

When you're ready, press "Complete" to visit the Battle Shop and set up your battle inventory!

Battle Shop

In this screen, you can select items to bring with you to battle. In the beginning, you're allowed to bring three different types of items for use in battle. On the left side of the screen are some items you can purchase!

The items you purchase will only last for the duration of the battle -- they are not permanent.

  • Mana Essence
    • Cost: 700 Gold
    • Effect: Gives all of your units full SP and MOV at the beginning; you'll be able to auto-attack first, and use skills right at the start of the match!
  • Assassin's Seal
    • Cost: 500 Gold
    • Effect: Increases your chance of attacking enemies in the back row.
  • Mystic Orb
    • Cost: 500 Gold
    • Effect: Gives your units one random buff (ATK increase, recovery increase, auto-heal, or boost up).
  • Merchant's Eye
    • Cost: 3 Star Crystals
    • Effect: Increases gold and EXP reward by 50%
  • Trainer's Whip
    • Cost: 2 Star Crystals
    • Effect: Increases capture and item drop rates by 50%
  • Hero's Protection
    • Cost: 1 Star Crystal
    • Effect: Resurrects and fully heals a fallen unit once in the battle.

To purchase an item, tap on it to make it display a "Use" message. The cost will automatically be deducted from your Gold / Star Crystals when you enter the battle.

Battle

I will briefly go over some things in this section, since I can't teach you how to actually fight! Here are some jot notes:

  • Click a unit's portrait to bring up their skills!
  • Tap a skill to use it -- hold onto it to see a skill description.
  • When "BURST!!" appears, tap it on for a Burst effect!
    • Burst effects are determined by the type of the unit:
      • Attacker: Deal heavy damage to one enemy unit (250 Skill Damage).
      • Defender: Gain a Provoke-like status (become targeted more often) and take less damage from basic attacks (1 damage per auto).
      • Healer: Heal the HP of all allies by 30%.
      • Supporter: Recover the SP of all allies by 30%.
      • Special: Deal damage to all enemy units (120 Skill Damage).
  • If a merc dies, they will lose 1 LP.
    • When a merc falls to 0 LP, they will become unusable until LP is recovered at the cost of a long cooldown timer or using Star Crystals.
    • Resurrecting does not negate the LP loss -- if you die, resurrect, then die again, you'll have lost 2 LP.

Capturing Mercs

Captures occur automatically post-battle, and not every mercenary encountered is capturable. To increase the chance of capturing a random merc, you can purchase the Trainer's Whip from the Battle Shop or use Lori's Leader Skill Monster Hunter. There are also some bonus capture rate events sometimes.

Directory

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